var timerID = null
var timerRunning = false
var delay = 100

function StopTheClock()
{
	if(timerRunning)
		clearTimeout(timerID)
	timerRunning = false
}

function StartDownTimer()
{
	timerRunning = true
	list.window.scrollBy(0,15);
	timerID = self.setTimeout("StartDownTimer()", delay)
}

function StartUpTimer()
{
	timerRunning = true
	list.window.scrollBy(0,-15);
	timerID = self.setTimeout("StartUpTimer()", delay)
}

function ScrollWin(direction) 
{
	/*
	if (direction=="down") {
		list.window.scrollBy(0,60);
	} else {
		list.window.scrollBy(0,-60);
	}
	*/
}

//this will call the onChange event back in Flash
function MM_Over(direction, framno){
	if (direction=='up') {
		StartUpTimer();
	} else if (direction=='down') {
		StartDownTimer();
	}
}
function MM_Out(direction, framno){
	if (direction=='up') {
		StopTheClock();
	} else if (direction=='down') {
		StopTheClock();
	}
}